WebDec 30, 2024 · Using the same reasoning, adding a logic combinator will be confusing since the player has to decide if he needs to use an arithmetic combinator, a logic combinator or a decider combinator. In fact, since most logical operators have an arithmetic counterpart (which functions the same for 1-bit values), the player is now … WebBut your mod can still do this instead of using Lua to do all the calculations. By creating a compound entity with those combinators hidden under your one "single combinator". I am considering writing a Stack Combinator Lite mod to do exactly this without any lua calculations each tick. Wondering what your view on this is before I start on it.
Remote Controlled Circuit Switch - Factorio Forums
WebAug 13, 2016 · Arithmetic combinator set "B" * -20 output to "A", output connected to decider input (You'll have to manually type in the -20 in the arithmetic combinator, since the slider won't go negative.) This remains off until the charge drops below 30, at which point the arithmetic combinator kicks in and the decider starts seeing a "charge" of only 10. WebJun 30, 2016 · Re: How to reset a counter? Only way that I have tried is to wire in an arithmetic combinator gives the negative of the current value, i.e. (A * -1 => A), then wire that back into your (A + iron plates => A) input. But then, you only want that to happen for a single tick, so you really want (A * B => A) where B pulses to -1 for a single tick on ... his 6750
Logic gates - Factorio Forums
WebInfobox:Arithmetic combinator. From Official Factorio Wiki. Jump to navigation Jump to search. Arithmetic combinator: Edit: Recipe 0.5 + 5 + 5. → . 1 . Total raw 8 + 10 + 5. Recipe 0.5 + 5 + 5. → . 1 . Total raw 14.25 + 22.5 + 10. Map color Health 150 Stack size WebMar 12, 2024 · Min / Max Combinator circuit help. So when I played Factorio last, it was 0.14 and there was a mod called Math Co-Processor, which allowed getting the min, max and random signal from the values on the poles ajacent to it. This allowed for getting the min/max of any number of different signals. This mod has since stopped development. WebOne Arithmetic Combinator adds Logistic and Construction bots together. Output is Red. Another Arithmetic Combinator divides Logistic bots by Red, with the output being Green (Logistic / Red = Green). The other Combinator was to do Construction bots, but I haven't gotten that far because I'm not getting a Green signal! his 6850